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ISTQB ISTQB-CTFL Exam Syllabus Topics:
| Section | Weight | Objectives |
|---|---|---|
| Topic 1: Testing Throughout the Software Development Lifecycle | 15% | - Maintenance Testing - Test Levels and Test Types - Testing in the Context of an SDLC |
| Topic 2: Static Testing | 10% | - Feedback and Review Process - Static Testing Basics |
| Topic 3: Test Tools | 10% | - Benefits and Risks of Test Automation - Tool Support for Testing |
| Topic 4: Test Analysis and Design | 25% | - Experience-based Test Techniques - Test Techniques Overview - Collaboration-based Test Approaches - White-box Test Techniques - Black-box Test Techniques |
| Topic 5: Fundamentals of Testing | 15% | - Essential Skills and Good Practices in Testing - Why is Testing Necessary? - Test Activities, Testware and Test Roles - What is Testing? - Testing Principles |
| Topic 6: Managing the Test Activities | 25% | - Defect Management - Risk Management - Test Planning - Test Monitoring, Control, and Completion - Configuration Management |
ISTQB Certified Tester Foundation Level (CTFL v4.0) Sample Questions:
1. To be able to define testable acceptance criteria, specific topics need to be addressed. In the table below are the topics matched to an incorrect description. Match the topics (the left column) with the correct description (the right column) TopicDescription
A) ScenariosC: The externally observable behaviour with user actions as input operating under certain configurations.
B) A TO A, B TO B, CTOB, DTO E AND E TO D
C) A to C, B to A, C to B. D to E and E to D
D) External interfacesE: Activities that can only be performed in the system under certain conditions defined by outside procedures and constraints.
E) A to E, B to A, C to B, D to C and E to D
F) Business rulesD; Description of the connections between the system to be developed and the outside world.
G) How the system performs the specific behaviour.
8: Quality characteristicsB: A sequence of actions between an external actor and the system, to accomplish a specific goal or business task.
H) A to C, B to A, C to B, D to D and E to E
2. The statement: "Test activities should start in the early stages of the lifecycle, adhering to the testing principle of early testing" is relevant to which of the recognized software development models?
A) All the above
B) Incremental development model.
C) Sequential development model.
D) Iterative development model.
3. Which of the following activities are part of test planning?
I) Setting the entry and exit criteria
II) Determining the validity of bug reports
III) Determining the number of resources required
IV) Determining the expected result for test cases
A) I, III, IV
B) I. III
C) I, II, IV
D) I. IV
4. Which activity is NOT documented in a test plan?
A) Defining the quality assurance approach
B) Setting the budget for the test activities
C) Selecting the metrics for test monitoring
D) Defining the test approach
5. Consider an estimation session in which a six-member Agile team (Memb1..... Memb6) uses the planning poker technique to estimate a user story (in story points). The team members will use a set of cards with the following values: 1,2, 3,5, 8,13,21. Below is the outcome of the first round of estimation for this session:
Which of the following answers BEST describes how the estimation session should proceed?
A) The final estimate of the user story in story points is determined by applying the three-point estimation technique with the following input values most optimistic estimate - 1, most likely estimate - 3, and most pessimistic estimate - 21
B) The final estimate of the user story in story points is determined by calculating the average value between the most optimistic estimate of 21 story points (Memb4> and the most pessimistic estimate of
1 story point (Memb6)
C) Memb6 and Memb4 which have produced the most pessimistic and the most optimistic estimates respectively, should explain the reasons of their choices to stimulate a discussion between all members before proceeding to another estimation round
D) Further estimation rounds should be performed until all team members will pick the card having the same value: this value will represent the final estimate of the user story in story points.
Solutions:
| Question # 1 Answer: G | Question # 2 Answer: A | Question # 3 Answer: B | Question # 4 Answer: B | Question # 5 Answer: C |






